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Nothing Beside Remains is a world-building TTRPG about incomplete stories, about legacy and history, about artefacts and assumptions. Designed for 3-5 players, the game requires pen, paper, dice and a pack of cards to play, and takes roughly three hours to complete.

To tell a story in Nothing Beside Remains, you will build artefacts and recount their journeys through time. You will describe how they were used, what they represented and how they changed over the years. You will envision what these artefacts meant to the people and the community that held them. How they shaped the history of the places they were kept and how they were forgotten.

Inspired by Avery Adler's A Quiet Year and Everest Pipkins The Ground Itself.

This game was written as a part of my thesis. Check out my substack for posts about the creation process and game reviews.

Third-Party Content

If you want to create your own content for Nothing Beside Remains, please include the following text in the description:

"Based on Nothing Beside Remains by Kristina Waterman. [INSERT NAME HERE] is an independent work compatible with Nothing Beside Remains but not affiliated with  Kristina Waterman"





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Click download now to get access to the following files:

Nothing Beside Remains_final_23.10.pdf 16 MB

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